A mathematical analysis on infinite avoid list in Overwatch

In the game Overwatch, players can avoid at most three other players to be matched in your team. This is called avoid list but most players claims there should be more slots in the avoid list because there are more harmful players to avoid. It is also discussed in a official thread but no solid mathematical analysis is found on this issue. This is why I started to think about [Read More]

PSA method refined

PSA method is a well-known method of finding the optimal aiming sensitivity in shooter games. The original PSA method The PSA method is originally explained in a community thread and later populated by this video. The core concept is binary-search the best sensitivity. You start with the basic sensitivity where you can turn 180 by one mouse sweep. Let call this sensitivity A. Next you calculate B=1.5 x A, C=0.5 [Read More]

PSAメソッドの正しいやり方

FPSにおけるセンシ調整法としてもっとも知られている PSAメソッドですが、一つの動画が起源となって広まったものと認識しています。 そして、もし [Read More]

PSAメソッドと二分探索

PSAの普及 最近、私のブログや動画がPSAというワードで検索されることが多いです。 ツイッターでぐぐっても、PSAについて着目している人が見つ [Read More]